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Design Forum >> The FFDS Design Forum >> New CVA plugin (LWO,DXF<->FSDS) is here!
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Message started by Masnik/CVA on 10th Sep, 2003 at 4:34pm

Title: New CVA plugin (LWO,DXF<->FSDS) is here!
Post by Masnik/CVA on 10th Sep, 2003 at 4:34pm
Hi,
I just placed on our website new version of CVA plugins which works well with new versions of FSDS.
I changed the name of program to CVA Converter, because now it's standalone program which work's
well also without instaled FSDS. It can read/write folowing 3D object formats:

  • FSDS object (*.fsc) / import-export
  • FSDS part (*.fsp) / import-export
  • AutoCAD DXF (*.dxf) / import-export
  • LightWave (*.lwo) / import only
  • XML (*.xml) / import only
  • Wavefront (*.obj) / export only

You can download it from Multimedia File Viewing and Clickable Links are available for Registered Members only!!  You need to Login or Register
=================================
Direct Download Link (rev.13 SEP 2006)Multimedia File Viewing and Clickable Links are available for Registered Members only!!  You need to Login or Register
FJR 13SEP2006
===============================

Try it and let me know, if it works well - I didn't test it very much before release...

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Title: Re: New CVA plugin (LWO,DXF<->FSDS) is here!
Post by Felix/FFDS on 10th Sep, 2003 at 5:00pm
Thanks!

Title: Re: New CVA plugin (LWO,DXF<->FSDS) is here!
Post by Bob_Samuelson on 10th Sep, 2003 at 5:58pm
[glb][glb]  :o    :-* Thanks!  ;D[/glb][/glb]


EDITED ... My experience different then Geoff's.
I just checked by downloading the A318FSDS model from the REsource center here and it does maintain the individual part names.  It might be a function of the model.  I used the dxf converter.  ;-)

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Title: Re: New CVA plugin (LWO,DXF<->FSDS) is here!
Post by geoff on 10th Sep, 2003 at 5:59pm
i have just tested it and it works . i imported the p47 from cfs3 to fsds2 and exported my p51b from fsds2 to gmax. both worked but were welded into a sold lump. exporting parts should work fine. the possibilities are endless . brilliant .
thanks geoff

Title: Re: New CVA plugin (LWO,DXF<->FSDS) is here!
Post by Tom/FFDS on 10th Sep, 2003 at 7:16pm
Thanks!!!

Title: Re: New CVA plugin (LWO,DXF<->FSDS) is here!
Post by Felix/FFDS on 10th Sep, 2003 at 7:30pm
Sheesh - too many copycat posts...:)

Also - a neat feature is the ability to preview the conversion!!


And for those who are forced to work on FSDS1.6 because they have an NT O/S, but you absolutely need your FSDS fix and you don't want to stop working on a part.... you can "back export" your FSDS2 model by converting it to a dxf and using the older CVA plug in to bring it into FSDS1.

Title: Re: New CVA plugin (LWO,DXF<->FSDS) is here!
Post by Albaro Villegas/iFDG on 10th Sep, 2003 at 11:22pm
Worked like a charm, converted my FSDS2 plane to DXF, imported into GMAX and looks nice. No smoothing but no big deal. Now if I only knew how to do anything in GMAX, I might be able to do something further with it. Would be handy for making more precise animations.

Title: Re: New CVA plugin (LWO,DXF<->FSDS) is here!
Post by Paul F Straney on 14th Sep, 2003 at 8:54pm
Will this give us a way of taking a GMax model and bringing it into FSDS V2?  Pretty please???????

;D ;D ;D
Paul

Title: Re: New CVA plugin (LWO,DXF<->FSDS) is here!
Post by Felix/FFDS on 14th Sep, 2003 at 9:03pm
Convert your gmax to a Quake model, use Lithunwrap or Deep Exploration to convert to dxf and dxf into FSDS2.



wrote on 14th Sep, 2003 at 8:54pm:
Will this give us a way of taking a GMax model and bringing it into FSDS V2?  Pretty please???????

;D ;D ;D
Paul


Title: Re: New CVA plugin (LWO,DXF<->FSDS) is here!
Post by Paul F. Straney on 16th Sep, 2003 at 11:41pm
"Convert your gmax to a Quake model, use Lithunwrap or Deep Exploration to convert to dxf and dxf into FSDS2."

Okay, Deep Exploration is $299US!  Can't find Lithunwrap, but there seems to be an updated program called "Ultimate Unwrap3D" - at $35US, a bit more reasonable.  But now, how does one go about converting a GMax model to Quake?  

:)

Paul  

Title: Re: New CVA plugin (LWO,DXF<->FSDS) is here!
Post by Felix/FFDS on 16th Sep, 2003 at 11:55pm
That's covered by BobS' quick tutorial in the Tutorials Section...




wrote on 16th Sep, 2003 at 11:41pm:
"Convert your gmax to a Quake model, use Lithunwrap or Deep Exploration to convert to dxf and dxf into FSDS2."

Okay, Deep Exploration is $299US!  Can't find Lithunwrap, but there seems to be an updated program called "Ultimate Unwrap3D" - at $35US, a bit more reasonable.  But now, how does one go about converting a GMax model to Quake?  

:)

Paul  


Title: Re: New CVA plugin (LWO,DXF<->FSDS) is here!
Post by Massimo Taccoli on 17th Sep, 2003 at 1:55am
I've found freeware Lithunwrap program , this is the link to download it free:

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Title: Re: New CVA plugin (LWO,DXF<->FSDS) is here!
Post by Paul F Straney on 18th Sep, 2003 at 10:28pm
Hi;
Well, thanks to all suggestions, and especially our Inspector Poly.   This is how I managed to do it:
First, I upgraded my GMax to 1.2, which allows exportsw in the .MD3 format (Quake III format.)  I then found a program called 3D Exploration v1.5.  This will take the .MD3 format and allow you to save it as a .DXF file.  Two hints, opt to flip polys, and export to layers as objects (or else you end up with one part!)
Then the above CVA plug-in does a slick job of turning the .DXF file into an .FSC file.  However, so far I haven't figured out how to bring textures across though.  Anybody figures this out, I'd really like to hear about it.

Thanks!
Paul

Title: Re: New CVA plugin (LWO,DXF<->FSDS) is here!
Post by Felix/FFDS on 18th Sep, 2003 at 10:55pm
You can't - as far as I know, DXF doesn't support texture map information.




wrote on 18th Sep, 2003 at 10:28pm:
However, so far I haven't figured out how to bring textures across though.  Anybody figures this out, I'd really like to hear about it.

Thanks!
Paul


Title: Re: New CVA plugin (LWO,DXF<->FSDS) is here!
Post by ACDPRO on 21st Sep, 2003 at 12:18pm

wrote on 14th Sep, 2003 at 9:03pm:
Convert your gmax to a Quake model


Were would one find this quake thing (so I can export it)

I have tried the tempest gamepack but thats not it.

And do you have to buy quake just to use the tool?

Title: Re: New CVA plugin (LWO,DXF<->FSDS) is here!
Post by Bill Mullins on 21st Sep, 2003 at 7:31pm
Paul said that he has GMAX export to a .MD3 file but I have GMAX 1.2 and it only exports to .P3D.  Did I install something wrong?  

Bill

Title: Re: New CVA plugin (LWO,DXF<->FSDS) is here!
Post by Felix/FFDS on 21st Sep, 2003 at 8:09pm
Check our Tutorials Section for BobS's tutorial and links on the matter.


wrote on 21st Sep, 2003 at 12:18pm:
Were would one find this quake thing (so I can export it)

I have tried the tempest gamepack but thats not it.

And do you have to buy quake just to use the tool?


Title: Re: New CVA plugin (LWO,DXF<->FSDS) is here!
Post by geoff on 22nd Sep, 2003 at 4:15pm
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get gmax quake exporter here

thanks geoff

Title: Re: New CVA plugin (LWO,DXF<->FSDS) is here!
Post by Paul F. Straney on 22nd Sep, 2003 at 5:57pm
Hi;
I upgraded my Gmax 1.1 to 1.2.  GMax 1.2 allows users to export in Quake III (*.MD3), and plasma (*.P3D) formats.  I didn't have to install any additional add-ons or "packs" for this to work - came that way "out of the box", as it were.  Works very nicely, too.

Paul    

Title: Re: New CVA plugin (LWO,DXF<->FSDS) is here!
Post by gbesoain on 30th Sep, 2003 at 12:16pm
Edited

BAD and good news; None of the below 3dsMax plugins work with gmax :-[ but finally i was able to export a model from gmax to FSDS2.24... how? ???

Only following the excelent BobS tutorial.  ;D

Specifically downloading and installing the "md3 exporter" and the "3D Explorer 1.5" (Multimedia File Viewing and Clickable Links are available for Registered Members only!!  You need to Login or Register)

------------------------------------------------------------------------

Hi,

Im just do an extensive search for any program to export from gmax to fsds2, well i have found two maxscripts that will save gmax project as DXF files. This must allow me to convert those gmax --> DXF then DXF --> FSDS2 using this great CVA converter!

Saddly im away from my developer PC now so i can personally verify that this MAXscripts works, so here are the download links

3dMax Version 3
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3dMax Version 4
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The developers web page is
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I dont know which of the 2 version use but i think that Version4 must be the right one for gmax1.2. Each zip has its help file that explain how to install into gmax (this Scripts are for 3D Studio Max but gmax1.2 is compatable with MaxScripts!)

If anybody can test this please post your results.

Regards.
Gonzalo Besoain 8)

Title: Re: New CVA plugin (LWO,DXF<->FSDS) is here!
Post by rivnut on 7th Oct, 2003 at 1:24am
This is really fantastic. Working with a high end builder and FSDS, side by side, is an incredible experience. The files convert either way with ease. I'm glad I checked into the forum, here. I used the older version with FSDFS v1. This new version is (if I may repeat myself) Fantastic!.


Title: Re: New CVA plugin (LWO,DXF<->FSDS) is here!
Post by Jens Winkler on 20th Oct, 2003 at 12:05pm
Thank you very much !!!! GREAT !!!!!!!! :) :) :) :) :)

Title: Re: New CVA plugin (LWO,DXF<->FSDS) is here!
Post by Oxtoby on 1st Feb, 2004 at 6:41am
Brilliant work Masnik!

We knew you could do it...this opens up new horizons for both user groups, Gmax and FSDS-designers.

Thanks too from Louis and the FSDS team.


Graham

Title: Re: New CVA plugin (LWO,DXF<->FSDS) is here!
Post by DaveNunez on 8th Mar, 2004 at 2:28am
Hey CVA

TO write plugins for FSDS2, do you use the same SDK as for FSDS1? I'm asking because I can't seem to find an FSDS2 sdk anywhere.   ???

Title: Re: New CVA plugin (LWO,DXF<->FSDS) is here!
Post by virgin1 on 2nd Apr, 2004 at 3:51pm
Hi,

This is my first post on this forum, l have a question.

I have converted some of my Aircraft.MDL files to DXF but l cannot convert the files to FSDS object (*.fsc)

Some Aircraft will not convert from MDL to DXF


Please help !!!!

Regards


Steve



wrote on 10th Sep, 2003 at 4:34pm:
Hi,
I just placed on our website new version of CVA plugins which works well with new versions of FSDS.
I changed the name of program to CVA Converter, because now it's standalone program which work's
well also without instaled FSDS. It can read/write folowing 3D object formats:

  • FSDS object (*.fsc) / import-export
  • FSDS part (*.fsp) / import-export
  • AutoCAD DXF (*.dxf) / import-export
  • LightWave (*.lwo) / import only
  • XML (*.xml) / import only
  • Wavefront (*.obj) / export only

You can download it from Multimedia File Viewing and Clickable Links are available for Registered Members only!!  You need to Login or Register

Try it and let me know, if it works well - I didn't test it very much before release...

Multimedia File Viewing and Clickable Links are available for Registered Members only!!  You need to Login or Register


Title: Re: New CVA plugin (LWO,DXF<->FSDS) is here!
Post by Felix/FFDS on 2nd Apr, 2004 at 4:23pm

wrote on 2nd Apr, 2004 at 3:51pm:
Hi,

This is my first post on this forum, l have a question.

I have converted some of my Aircraft.MDL files to DXF but l cannot convert the files to FSDS object (*.fsc)

Some Aircraft will not convert from MDL to DXF

Please help !!!!
Regards
Steve



#1. Not all dxf's are the same, from what I understand.

#2.  You're right, you cannot compile mdl files made with gmax and fsds2.  The basic model file structure was changed with FS2002, and the converters that you find on the internet deal with the old FS5/FS98 mdl model structure.

#3.  Having said this, please remember that converting mdl files is not looked upon very nicely by most flightsim modellers, especially because of the fear that their models will be changed, used, and otherwise bent spindled folded and mutilated, without proper credit, etc.  In the case of payware models that get decompiled, you can understand the concerns and other legal implications.  The other practical consideration is that many of the models that you would decompile are old-style models that you would probably end up rebuilding completely anyway to add parts, animations, etc.

We have a large stock of source files, dating back to FSFS days (FS5.x).  In case you want to use one of these files from the libraries and don't have the correct program to open the source file, pop a note, and I'll be glad to do the conversion to the program of your choice (FSDS2/gmax) or straight dxf...


Title: Re: New CVA plugin (LWO,DXF<->FSDS) is here!
Post by dzignguy on 4th Mar, 2005 at 3:10pm

Quote:
However, so far I haven't figured out how to bring textures across though.  Anybody figures this out, I'd really like to hear about it.


If I might say.......:-) this is possible by another method that is not mentioned here.  The easiest way to do this conversion, IMHO, is to simply export the GMAX file to and .X file via middleman and then open in Lithunwrap 3d and export it from there into your favorite 3d editing software.  If you buy the professional version you can also get their neato Export plugins for MAX, Lightwave and others to go along and the file will go directly into Max or others with full textures and mapping coordinates.....

Any one who decompiles a model file and uses it without the authors consent is certainly treading on thin ice as far as legality is concerned.  Freeware or payware, the copyright is still valid!

I will be glad to give other details if anyone is interested.

Best Regards,

John
Dzignguy

Title: Re: New CVA plugin (LWO,DXF<->FSDS) is here!
Post by n4gix on 4th Mar, 2005 at 11:06pm
Why are you replying to a message that is over eighteen months old?  ???

Title: Re: New CVA plugin (LWO,DXF<->FSDS) is here!
Post by dzignguy on 5th Mar, 2005 at 8:55am

Quote:
Why are you replying to a message that is over eighteen months old?


Well, I dont know, I guess I just wasnt thinking straight.......Sorry.   ???

John

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