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Design Forum >> Texturing >> Supertransparency

Message started by hannesvdh on 2nd Oct, 2010 at 4:58am

Title: Supertransparency
Post by hannesvdh on 2nd Oct, 2010 at 4:58am
Hi out there,

I have a question, regarding textures on a project I work on with FSDS 3.5.1 / FS9. The texture is non-reflective because I want to have a part of it transparent, a circular cut out in an ADI instrument. I made 32-bit with Alpha Channel black for the cut out, the rest is white, no aliasing (grey tones), material default, opaque, no specular power. In FS the cut out is transparent as it should be, but there is a one pixel wide "supertransparent" ring around the cut out, that means you can not only look through the instrument, but through the whole aircraft and see the sky or ground structure. I experienced the same at some decals I made on the outside model, at least I omitted the decals there. In a former project, I did with FSDS 3.0 with the same texture, this didn't happen. It also does not happen if I use transparent squares/rectangles. Has anyone an idea how I can get rid of this?


Title: Re: Supertransparency
Post by andyjohnston.net on 14th Oct, 2011 at 8:45pm
You could try making the alpha one or two pixels wdier, and see what happens.

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