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New CVA plugin (LWO,DXF<->FSDS) is here! (Read 14395 times)
10th Sep, 2003 at 4:34pm

Masnik/CVA   Offline
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Hi,
I just placed on our website new version of CVA plugins which works well with new versions of FSDS.
I changed the name of program to CVA Converter, because now it's standalone program which work's
well also without instaled FSDS. It can read/write folowing 3D object formats:
  • FSDS object (*.fsc) / import-export
  • FSDS part (*.fsp) / import-export
  • AutoCAD DXF (*.dxf) / import-export
  • LightWave (*.lwo) / import only
  • XML (*.xml) / import only
  • Wavefront (*.obj) / export only

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Direct Download Link (rev.13 SEP 2006)Multimedia File Viewing and Clickable Links are available for Registered Members only!!  You need to Login or Register

FJR 13SEP2006
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Try it and let me know, if it works well - I didn't test it very much before release...

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« Last Edit: 13th Sep, 2006 at 11:56pm by Felix/FFDS »  
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Reply #1 - 10th Sep, 2003 at 5:00pm

Felix/FFDS   Offline
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Thanks!
 

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Reply #2 - 10th Sep, 2003 at 5:58pm

Bob_Samuelson   Offline
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[glb]
 Shocked    Kiss Thanks!  Grin
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EDITED ... My experience different then Geoff's.
I just checked by downloading the A318FSDS model from the REsource center here and it does maintain the individual part names.  It might be a function of the model.  I used the dxf converter.  Wink

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« Last Edit: 10th Sep, 2003 at 7:46pm by Bob_Samuelson »  
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Reply #3 - 10th Sep, 2003 at 5:59pm

geoff   Offline
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i have just tested it and it works . i imported the p47 from cfs3 to fsds2 and exported my p51b from fsds2 to gmax. both worked but were welded into a sold lump. exporting parts should work fine. the possibilities are endless . brilliant .
thanks geoff
 

when all else fails read the instructions.
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Reply #4 - 10th Sep, 2003 at 7:16pm

Tom/FFDS   Offline
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Thanks!!!
 

Tom Gibson

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Reply #5 - 10th Sep, 2003 at 7:30pm

Felix/FFDS   Offline
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Sheesh - too many copycat posts...Smiley

Also - a neat feature is the ability to preview the conversion!!


And for those who are forced to work on FSDS1.6 because they have an NT O/S, but you absolutely need your FSDS fix and you don't want to stop working on a part.... you can "back export" your FSDS2 model by converting it to a dxf and using the older CVA plug in to bring it into FSDS1.
« Last Edit: 10th Sep, 2003 at 11:04pm by Felix/FFDS »  

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Reply #6 - 10th Sep, 2003 at 11:22pm

Albaro Villegas@iFDG   Offline
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Worked like a charm, converted my FSDS2 plane to DXF, imported into GMAX and looks nice. No smoothing but no big deal. Now if I only knew how to do anything in GMAX, I might be able to do something further with it. Would be handy for making more precise animations.
 

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Reply #7 - 14th Sep, 2003 at 8:54pm
Paul F Straney   Guest

 
Will this give us a way of taking a GMax model and bringing it into FSDS V2?  Pretty please???????

Grin Grin Grin
Paul
 
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Reply #8 - 14th Sep, 2003 at 9:03pm

Felix/FFDS   Offline
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Convert your gmax to a Quake model, use Lithunwrap or Deep Exploration to convert to dxf and dxf into FSDS2.


Quote:
Will this give us a way of taking a GMax model and bringing it into FSDS V2?  Pretty please???????

Grin Grin Grin
Paul

 

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Reply #9 - 16th Sep, 2003 at 11:41pm
Paul F. Straney   Guest

 
"Convert your gmax to a Quake model, use Lithunwrap or Deep Exploration to convert to dxf and dxf into FSDS2."

Okay, Deep Exploration is $299US!  Can't find Lithunwrap, but there seems to be an updated program called "Ultimate Unwrap3D" - at $35US, a bit more reasonable.  But now, how does one go about converting a GMax model to Quake? 

Smiley

Paul 
 
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Reply #10 - 16th Sep, 2003 at 11:55pm

Felix/FFDS   Offline
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That's covered by BobS' quick tutorial in the Tutorials Section...



Quote:
"Convert your gmax to a Quake model, use Lithunwrap or Deep Exploration to convert to dxf and dxf into FSDS2."

Okay, Deep Exploration is $299US!  Can't find Lithunwrap, but there seems to be an updated program called "Ultimate Unwrap3D" - at $35US, a bit more reasonable.  But now, how does one go about converting a GMax model to Quake?  

Smiley

Paul  

 

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Reply #11 - 17th Sep, 2003 at 1:55am
Massimo Taccoli   Guest

 
I've found freeware Lithunwrap program , this is the link to download it free:

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Reply #12 - 18th Sep, 2003 at 10:28pm
Paul F Straney   Guest

 
Hi;
Well, thanks to all suggestions, and especially our Inspector Poly.   This is how I managed to do it:
First, I upgraded my GMax to 1.2, which allows exportsw in the .MD3 format (Quake III format.)  I then found a program called 3D Exploration v1.5.  This will take the .MD3 format and allow you to save it as a .DXF file.  Two hints, opt to flip polys, and export to layers as objects (or else you end up with one part!)
Then the above CVA plug-in does a slick job of turning the .DXF file into an .FSC file.  However, so far I haven't figured out how to bring textures across though.  Anybody figures this out, I'd really like to hear about it.

Thanks!
Paul
 
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Reply #13 - 18th Sep, 2003 at 10:55pm

Felix/FFDS   Offline
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You can't - as far as I know, DXF doesn't support texture map information.



Quote:
However, so far I haven't figured out how to bring textures across though.  Anybody figures this out, I'd really like to hear about it.

Thanks!
Paul

 

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Reply #14 - 21st Sep, 2003 at 12:18pm

ACDPRO   Offline
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Quote:
Convert your gmax to a Quake model



Were would one find this quake thing (so I can export it)

I have tried the tempest gamepack but thats not it.

And do you have to buy quake just to use the tool?
 
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