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New CVA plugin (LWO,DXF<->FSDS) is here! (Read 14532 times)
10th Sep, 2003 at 4:34pm

Masnik/CVA   Offline
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Hi,
I just placed on our website new version of CVA plugins which works well with new versions of FSDS.
I changed the name of program to CVA Converter, because now it's standalone program which work's
well also without instaled FSDS. It can read/write folowing 3D object formats:
  • FSDS object (*.fsc) / import-export
  • FSDS part (*.fsp) / import-export
  • AutoCAD DXF (*.dxf) / import-export
  • LightWave (*.lwo) / import only
  • XML (*.xml) / import only
  • Wavefront (*.obj) / export only

You can download it from Multimedia File Viewing and Clickable Links are available for Registered Members only!!  You need to Login or Register
=================================
Direct Download Link (rev.13 SEP 2006)Multimedia File Viewing and Clickable Links are available for Registered Members only!!  You need to Login or Register

FJR 13SEP2006
===============================

Try it and let me know, if it works well - I didn't test it very much before release...

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« Last Edit: 13th Sep, 2006 at 11:56pm by Felix/FFDS »  
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Reply #1 - 10th Sep, 2003 at 5:00pm

Felix/FFDS   Offline
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Thanks!
 

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Reply #2 - 10th Sep, 2003 at 5:58pm

Bob_Samuelson   Offline
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[glb]
 Shocked    Kiss Thanks!  Grin
[/glb]


EDITED ... My experience different then Geoff's.
I just checked by downloading the A318FSDS model from the REsource center here and it does maintain the individual part names.  It might be a function of the model.  I used the dxf converter.  Wink

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« Last Edit: 10th Sep, 2003 at 7:46pm by Bob_Samuelson »  
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Reply #3 - 10th Sep, 2003 at 5:59pm

geoff   Offline
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i have just tested it and it works . i imported the p47 from cfs3 to fsds2 and exported my p51b from fsds2 to gmax. both worked but were welded into a sold lump. exporting parts should work fine. the possibilities are endless . brilliant .
thanks geoff
 

when all else fails read the instructions.
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Reply #4 - 10th Sep, 2003 at 7:16pm

Tom/FFDS   Offline
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Thanks!!!
 

Tom Gibson

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Reply #5 - 10th Sep, 2003 at 7:30pm

Felix/FFDS   Offline
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Sheesh - too many copycat posts...Smiley

Also - a neat feature is the ability to preview the conversion!!


And for those who are forced to work on FSDS1.6 because they have an NT O/S, but you absolutely need your FSDS fix and you don't want to stop working on a part.... you can "back export" your FSDS2 model by converting it to a dxf and using the older CVA plug in to bring it into FSDS1.
« Last Edit: 10th Sep, 2003 at 11:04pm by Felix/FFDS »  

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Reply #6 - 10th Sep, 2003 at 11:22pm

Albaro Villegas@iFDG   Offline
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Worked like a charm, converted my FSDS2 plane to DXF, imported into GMAX and looks nice. No smoothing but no big deal. Now if I only knew how to do anything in GMAX, I might be able to do something further with it. Would be handy for making more precise animations.
 

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Reply #7 - 14th Sep, 2003 at 8:54pm
Paul F Straney   Guest

 
Will this give us a way of taking a GMax model and bringing it into FSDS V2?  Pretty please???????

Grin Grin Grin
Paul
 
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Reply #8 - 14th Sep, 2003 at 9:03pm

Felix/FFDS   Offline
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Convert your gmax to a Quake model, use Lithunwrap or Deep Exploration to convert to dxf and dxf into FSDS2.


Quote:
Will this give us a way of taking a GMax model and bringing it into FSDS V2?  Pretty please???????

Grin Grin Grin
Paul

 

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Reply #9 - 16th Sep, 2003 at 11:41pm
Paul F. Straney   Guest

 
"Convert your gmax to a Quake model, use Lithunwrap or Deep Exploration to convert to dxf and dxf into FSDS2."

Okay, Deep Exploration is $299US!  Can't find Lithunwrap, but there seems to be an updated program called "Ultimate Unwrap3D" - at $35US, a bit more reasonable.  But now, how does one go about converting a GMax model to Quake? 

Smiley

Paul 
 
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Reply #10 - 16th Sep, 2003 at 11:55pm

Felix/FFDS   Offline
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That's covered by BobS' quick tutorial in the Tutorials Section...



Quote:
"Convert your gmax to a Quake model, use Lithunwrap or Deep Exploration to convert to dxf and dxf into FSDS2."

Okay, Deep Exploration is $299US!  Can't find Lithunwrap, but there seems to be an updated program called "Ultimate Unwrap3D" - at $35US, a bit more reasonable.  But now, how does one go about converting a GMax model to Quake?  

Smiley

Paul  

 

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Reply #11 - 17th Sep, 2003 at 1:55am
Massimo Taccoli   Guest

 
I've found freeware Lithunwrap program , this is the link to download it free:

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Reply #12 - 18th Sep, 2003 at 10:28pm
Paul F Straney   Guest

 
Hi;
Well, thanks to all suggestions, and especially our Inspector Poly.   This is how I managed to do it:
First, I upgraded my GMax to 1.2, which allows exportsw in the .MD3 format (Quake III format.)  I then found a program called 3D Exploration v1.5.  This will take the .MD3 format and allow you to save it as a .DXF file.  Two hints, opt to flip polys, and export to layers as objects (or else you end up with one part!)
Then the above CVA plug-in does a slick job of turning the .DXF file into an .FSC file.  However, so far I haven't figured out how to bring textures across though.  Anybody figures this out, I'd really like to hear about it.

Thanks!
Paul
 
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Reply #13 - 18th Sep, 2003 at 10:55pm

Felix/FFDS   Offline
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You can't - as far as I know, DXF doesn't support texture map information.



Quote:
However, so far I haven't figured out how to bring textures across though.  Anybody figures this out, I'd really like to hear about it.

Thanks!
Paul

 

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Reply #14 - 21st Sep, 2003 at 12:18pm

ACDPRO   Offline
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Quote:
Convert your gmax to a Quake model



Were would one find this quake thing (so I can export it)

I have tried the tempest gamepack but thats not it.

And do you have to buy quake just to use the tool?
 
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Reply #15 - 21st Sep, 2003 at 7:31pm
Bill Mullins   Guest

 
Paul said that he has GMAX export to a .MD3 file but I have GMAX 1.2 and it only exports to .P3D.  Did I install something wrong? 

Bill
 
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Reply #16 - 21st Sep, 2003 at 8:09pm

Felix/FFDS   Offline
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Check our Tutorials Section for BobS's tutorial and links on the matter.

Quote:
Were would one find this quake thing (so I can export it)

I have tried the tempest gamepack but thats not it.

And do you have to buy quake just to use the tool?

 

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Reply #17 - 22nd Sep, 2003 at 4:15pm

geoff   Offline
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get gmax quake exporter here

thanks geoff
 

when all else fails read the instructions.
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Reply #18 - 22nd Sep, 2003 at 5:57pm
Paul F. Straney   Guest

 
Hi;
I upgraded my Gmax 1.1 to 1.2.  GMax 1.2 allows users to export in Quake III (*.MD3), and plasma (*.P3D) formats.  I didn't have to install any additional add-ons or "packs" for this to work - came that way "out of the box", as it were.  Works very nicely, too.

Paul
 
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Reply #19 - 30th Sep, 2003 at 12:16pm

gbesoain   Offline
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Edited

BAD and good news; None of the below 3dsMax plugins work with gmax Embarrassed but finally i was able to export a model from gmax to FSDS2.24... how? ???

Only following the excelent BobS tutorial.  Grin

Specifically downloading and installing the "md3 exporter" and the "3D Explorer 1.5" (Multimedia File Viewing and Clickable Links are available for Registered Members only!!  You need to Login or Register)

------------------------------------------------------------------------

Hi,

Im just do an extensive search for any program to export from gmax to fsds2, well i have found two maxscripts that will save gmax project as DXF files. This must allow me to convert those gmax --> DXF then DXF --> FSDS2 using this great CVA converter!

Saddly im away from my developer PC now so i can personally verify that this MAXscripts works, so here are the download links

3dMax Version 3
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3dMax Version 4
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The developers web page is
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I dont know which of the 2 version use but i think that Version4 must be the right one for gmax1.2. Each zip has its help file that explain how to install into gmax (this Scripts are for 3D Studio Max but gmax1.2 is compatable with MaxScripts!)

If anybody can test this please post your results.

Regards.
Gonzalo Besoain 8)
« Last Edit: 1st Oct, 2003 at 10:17am by gbesoain »  
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Reply #20 - 7th Oct, 2003 at 1:24am
rivnut   Ex Member

 
This is really fantastic. Working with a high end builder and FSDS, side by side, is an incredible experience. The files convert either way with ease. I'm glad I checked into the forum, here. I used the older version with FSDFS v1. This new version is (if I may repeat myself) Fantastic!.

 
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Reply #21 - 20th Oct, 2003 at 12:05pm
Jens Winkler   Guest

 
Thank you very much !!!! GREAT !!!!!!!! Smiley Smiley Smiley Smiley Smiley
 
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Reply #22 - 1st Feb, 2004 at 6:41am

Oxtoby   Offline
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Brilliant work Masnik!

We knew you could do it...this opens up new horizons for both user groups, Gmax and FSDS-designers.

Thanks too from Louis and the FSDS team.


Graham
 

kind regards&&&&Graham P. Oxtoby
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Reply #23 - 8th Mar, 2004 at 2:28am

DaveNunez   Offline
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Hey CVA

TO write plugins for FSDS2, do you use the same SDK as for FSDS1? I'm asking because I can't seem to find an FSDS2 sdk anywhere.   ???
 

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Reply #24 - 2nd Apr, 2004 at 3:51pm

virgin1   Offline
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Hi,

This is my first post on this forum, l have a question.

I have converted some of my Aircraft.MDL files to DXF but l cannot convert the files to FSDS object (*.fsc)

Some Aircraft will not convert from MDL to DXF


Please help !!!!

Regards


Steve


Quote:
Hi,
I just placed on our website new version of CVA plugins which works well with new versions of FSDS.
I changed the name of program to CVA Converter, because now it's standalone program which work's
well also without instaled FSDS. It can read/write folowing 3D object formats:
  • FSDS object (*.fsc) / import-export
  • FSDS part (*.fsp) / import-export
  • AutoCAD DXF (*.dxf) / import-export
  • LightWave (*.lwo) / import only
  • XML (*.xml) / import only
  • Wavefront (*.obj) / export only

You can download it from Multimedia File Viewing and Clickable Links are available for Registered Members only!!  You need to Login or Register

Try it and let me know, if it works well - I didn't test it very much before release...

[img]

 
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Reply #25 - 2nd Apr, 2004 at 4:23pm

Felix/FFDS   Offline
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Quote:
Hi,

This is my first post on this forum, l have a question.

I have converted some of my Aircraft.MDL files to DXF but l cannot convert the files to FSDS object (*.fsc)

Some Aircraft will not convert from MDL to DXF

Please help !!!!
Regards
Steve




#1. Not all dxf's are the same, from what I understand.

#2.  You're right, you cannot compile mdl files made with gmax and fsds2.  The basic model file structure was changed with FS2002, and the converters that you find on the internet deal with the old FS5/FS98 mdl model structure.

#3.  Having said this, please remember that converting mdl files is not looked upon very nicely by most flightsim modellers, especially because of the fear that their models will be changed, used, and otherwise bent spindled folded and mutilated, without proper credit, etc.  In the case of payware models that get decompiled, you can understand the concerns and other legal implications.  The other practical consideration is that many of the models that you would decompile are old-style models that you would probably end up rebuilding completely anyway to add parts, animations, etc.

We have a large stock of source files, dating back to FSFS days (FS5.x).  In case you want to use one of these files from the libraries and don't have the correct program to open the source file, pop a note, and I'll be glad to do the conversion to the program of your choice (FSDS2/gmax) or straight dxf...

 

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Reply #26 - 4th Mar, 2005 at 3:10pm

dzignguy   Offline
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Quote:
However, so far I haven't figured out how to bring textures across though.  Anybody figures this out, I'd really like to hear about it.


If I might say.......Smiley this is possible by another method that is not mentioned here.  The easiest way to do this conversion, IMHO, is to simply export the GMAX file to and .X file via middleman and then open in Lithunwrap 3d and export it from there into your favorite 3d editing software.  If you buy the professional version you can also get their neato Export plugins for MAX, Lightwave and others to go along and the file will go directly into Max or others with full textures and mapping coordinates.....

Any one who decompiles a model file and uses it without the authors consent is certainly treading on thin ice as far as legality is concerned.  Freeware or payware, the copyright is still valid!

I will be glad to give other details if anyone is interested.

Best Regards,

John
Dzignguy
 
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Reply #27 - 4th Mar, 2005 at 11:06pm

Fr. Bill   Offline
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Why are you replying to a message that is over eighteen months old?  ???
 

Fr. Bill
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Reply #28 - 5th Mar, 2005 at 8:55am

dzignguy   Offline
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Quote:
Why are you replying to a message that is over eighteen months old?


Well, I dont know, I guess I just wasnt thinking straight.......Sorry.   ???

John
 
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