Welcome, Guest. Please Login or Register
YaBB - Yet another Bulletin Board
  Welcome to our forum.

FFDS Home | TIPS Section | Tutorials Section | Resources Section | Utilities Section

Military | FSDS | Jetliners | Real Planes Section | Gmax | Rotorcraft | Business | Civilian

  HomeHelpSearchLoginRegister  
 
 
Page Index Toggle Pages: 1
Send Topic Print
gmax: UVW Multi-Material Mapping (Read 1034 times)
5th Oct, 2003 at 12:03am

Felix/FFDS   Offline
YaBB Administrator
It is my solemn duty to
obfuscate and confuse.
YaBB Admin Land

Posts: 4593
*****
 
Tutorial by Joe Binka:
"A not so beginners guide to making an object and texturing it in GMAX." - or so Joe says. A simple object - a box - is made, mapped and textured, and even Inspector Poly finally could do it himself


Multimedia File Viewing and Clickable Links are available for Registered Members only!!  You need to Login or Register
=====================================
« Last Edit: 6th Mar, 2011 at 8:35pm by Felix/FFDS »  

Felix/Multimedia File Viewing and Clickable Links are available for Registered Members only!!  You need to Login or Register
IP Logged
 
Reply #1 - 27th Oct, 2003 at 8:57am

Milton   Offline
Inspecteur des Polygonnes
Props forever!

Gender: male
Posts: 737
*****
 
Not the link I was expecting here Felix... Smiley
 

Milton Shupe&&Dash 7, Aero Commanders, Howard 500, D18S, Spartan 7W, A-26B/C, XA38 Grizzly, DH-80A, AT-11, 427 Pinto Stock Car, The "Grumman Seven", Avia 51, 156, 56, 57
IP Logged
 
Reply #2 - 27th Oct, 2003 at 4:42pm

Felix/FFDS   Offline
YaBB Administrator
It is my solemn duty to
obfuscate and confuse.
YaBB Admin Land

Posts: 4593
*****
 
Fixed.... ..Smiley

 

Felix/Multimedia File Viewing and Clickable Links are available for Registered Members only!!  You need to Login or Register
IP Logged
 
Page Index Toggle Pages: 1
Send Topic Print