It’s a competitive world and the consequences of that hit home this morning covering a warm glow with a cold shadow at the conclusion of two weeks of research .
The problem was getting FS9 and standard materials to cast shadows in the same manner as FSX Materials
do on the ground and in the VC enabling VC shadowing outside of DX10 and do so without having to update
all the model parts and materials to manifold geometry and FSX materials... the solution was so blindingly simple
it took me two weeks to figure out.
And there lies the dilemma , each company has a feature set that distinguishes it from all competing products in some
way besides top class textures and attention to detail ..those are baseline , what makes a sale is the distinctions between
products in a market where less than ten percent of users purchase addons that are tripping over themselves to get market share.
Sales vary greatly but the maximum figures on payware that i am aware of seldom exceed 2000 units and in rare cases over a
products run might hit 5000 units , the potential client base of a strictly FSX/SP1/2/Accell compliant model is therefore highly limited..
although somewhat less so if the products , commissions and updates by your company enable a distinct feature set.
In a business so filled with NDA's i get sick of hearing the acronym i am stuck in the position of feeling ill at heart on the
eve of an epiphany of sorts and knowing from a business perspective all i can do is make the most of '' intellectual property ''
but that offers cold comfort in what was a domain filled with confederates is today one where i am surrounded by the competition .
It’s like being rebaptised as a capitalist swine in need of a haircut, good thing so few drop in this section of FFDS i needed to make a confession this Sunday but would rather it goes unheard C.J