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[WIP] Do-328 (Read 20599 times)
Reply #45 - 13th Dec, 2009 at 2:52pm

Björn   Offline
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Do-328
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I've got all the time in the world, especially since there's no FS XI in sight. So you'll get your 328 eventually.
 

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Reply #46 - 15th Dec, 2009 at 6:46pm

DaveNunez   Offline
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Seattle, Washington

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Yes, I have been plodding on the Starship for 8 years now (actually coming up to 9...) Sometimes it just languished on my drive for six, nine months at a time, sometimes I had a burst of work on it. Keep plodding away, Bjorn, the project is looking pretty good. Let's see which one of us releases first!  Wink
 

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Reply #47 - 16th Dec, 2009 at 8:43am

Southwest   Offline
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No problem Bjorn, after all it is your model etc....  Smiley

No rush at all.
 
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Reply #48 - 16th Dec, 2009 at 8:53am

Felix/FFDS   Offline
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Bjorn, Dave, so, considering that you're all like me in that respect, does this mean that it can take longer to make an FS model than the useful lifespan of the REAL airplane?

Smiley
 

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Reply #49 - 16th Dec, 2009 at 4:58pm

Björn   Offline
Spline Extruder
Do-328
Wismar (GER)

Gender: male
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Quote:
Bjorn, Dave, so, considering that you're all like me in that respect, does this mean that it can take longer to make an FS model than the useful lifespan of the REAL airplane?

Smiley


Well, in terms of production life span I think I'm about halfway there.  Cool  Cheesy


And Dave: It's on!  Cheesy
 

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Reply #50 - 18th Dec, 2009 at 3:56pm

Björn   Offline
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Do-328
Wismar (GER)

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Milestone!

Finally finished mapping everything. I hope my texture layout is good enough to be repaint-friendly.


Renders:
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Excuse the checkerboard look, needed it to align textures. All textures are temporary.



Next primary mission: Hierarchy, animations and generally getting this thing ready for exporting.
Secondary mission: Real textures.


Once I've got a basic, working exterior model, I'm going to make it publically avaiable, for repaints or bug-hunting or whatever (Flying?). The plan is to have a kind of evolving model, with serveral releases over time. When everything's done there'll be a regular release to the major MSFS sites.
 

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Reply #51 - 19th Dec, 2009 at 6:53am

Southwest   Offline
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Nice to see some progress Bjorn, looking great !

Can't wait to start repainting here !
 
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Reply #52 - 19th Dec, 2009 at 10:39am

Mark958   Offline
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The plane might be checkerboard textured but the modeling looks great Bjorn! Glad to see you getting back into it. Grin
 

Be happy! Life's too short not to be!

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Reply #53 - 19th Dec, 2009 at 3:18pm

Björn   Offline
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Do-328
Wismar (GER)

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Thanks guys!

Didn't try to go for payware quality in the modeling department, so the praise is well appreciated.
The final thing will have about 60-70000 polys for the exterior. Is that okay?
 

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Reply #54 - 24th Dec, 2009 at 2:58am

DaveNunez   Offline
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Crikey, looking good - especially the landing gear. I need to catch up a little! I should do a poly count on mine, I am curious to compare now...
 

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Reply #55 - 25th Dec, 2009 at 1:54pm

Björn   Offline
Spline Extruder
Do-328
Wismar (GER)

Gender: male
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Thanks Dave!
 

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Reply #56 - 9th Jan, 2010 at 2:25pm

Southwest   Offline
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How's the texture mapping looking Bjorn ?
 
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Reply #57 - 9th Jan, 2010 at 6:33pm

Björn   Offline
Spline Extruder
Do-328
Wismar (GER)

Gender: male
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No offense, but every time someone asks for progress I wanna terminate work on this model.


(I'm done with mapping and slowly doing animations. Need to learn working with bones though.)
 

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Reply #58 - 18th Mar, 2010 at 8:12pm

Björn   Offline
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Do-328
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First FSX screenshots:
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Don't expect too much, please.  Smiley
 

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Reply #59 - 23rd Mar, 2010 at 1:58pm

Björn   Offline
Spline Extruder
Do-328
Wismar (GER)

Gender: male
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***
 
Status update.

Props feathered, spoilers deployed, whacky shading on aileron.
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Trim tabs at work.
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Flaps fully deployed.
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Rudder fully kicked, elevator fully deployed and trimmed, shading problems detected.
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Pax door view, cargo compartment door in the background.
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Feather...
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...and unfeather.
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Emptiness. Soon to be filled with very ugly low poly seats.
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Nose gear detail. Bug fortunately not visible.
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Low poly VC anyone? Haha!
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Note the buggy damper on the MLG.
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Bags, please!
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The door...again.
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Folding mechanism.
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To-do-list:
Fix the most obvious bugs.
Make some *real* textures.
Do basic .cfg work.
Attach lights.
Get some tinted glass working, not that fully transparent BS.
 

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