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charlie three three seven (Read 8933 times)
21st Aug, 2008 at 10:33pm

supersabre   Offline
Polygon Twister

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im having problems trying to export from Gmax to fsx (gmax always gets hanged)
and FS9 gamepack gives me blackhole aircrafts

i haven't been able to get a full textured model into the sim yet (it used to be easy in fs9)
i suspect about the FS9 and the FSX living in two folders in the gamepack folder...
how can i have both without problems?
 

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Reply #1 - 22nd Aug, 2008 at 11:47am

Fr. Bill   Offline
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supersabre wrote on 21st Aug, 2008 at 10:33pm:
i haven't been able to get a full textured model into the sim yet (it used to be easy in fs9)
i suspect about the FS9 and the FSX living in two folders in the gamepack folder...
how can i have both without problems?

Nice looking model!  Cool

If you have installed the FS9 and FSX SDKs properly, they will both work independently.

The trick is in using the correct Desktop Shortcut to start GMax!  Each gamepack folder has it's own gmax.ini and plugin.ini files that set up GMax to use either the FS9 or the FSX gamepack.

The most likely reason for your problem is that you have not set up the SDK gamepacks properly.
 

Fr. Bill
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Reply #2 - 22nd Aug, 2008 at 7:25pm

GEEWNZ   Offline
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Man! That mesh looks sharp! Nice work.

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Reply #3 - 22nd Aug, 2008 at 8:59pm

foxwolfen   Offline
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Lookin good!
 

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Reply #4 - 22nd Aug, 2008 at 11:27pm

Milton   Offline
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Wow!  That looks better than the real McCoy!  Great modeling work there.
 

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Reply #5 - 23rd Aug, 2008 at 9:19pm

supersabre   Offline
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Cheesy the problem seemed to be textures format type...so, we resume the work!

i tried a model with no no mats textures ,just animation, then a model with one re-done in gmax material and uvw`d back in gmax
and a material from the BFF import, it only worked when the .bmp texture doesn`t come out straight from the photoshop, but in DXT
format, it was just that!

so again the model can be full modeled and textured in max
then exported trough BFF .. animate in Gmax and fly! let's see!

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thankx for the thumbs up! still a lot to do!
but we know that we love those "grey plane" first flights
 

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Reply #6 - 25th Aug, 2008 at 5:47am

Paco Sanchez   Offline
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Looking fantastic, Claudio!
 

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Reply #7 - 27th Aug, 2008 at 7:47am

mariopilot   Offline
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The Cessna "PushMePullYou"!!  Grin

this is one interesting airplane!! keep it up!!
 

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Reply #8 - 27th Aug, 2008 at 1:41pm

supersabre   Offline
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thanks!
still texturing... this a "momentary forever" repaint... lol
starting VC next week .. hope so

one issue at this time... the rear engine goes counterclockwise!
i can put a backward axis in the model.
but i will like to have it trough the ,cfg
any tips¿

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cheers

 

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Reply #9 - 27th Aug, 2008 at 1:56pm

mariopilot   Offline
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Hi!!

to resolve your rotation issue, this is the answer:

[propeller]
thrust_scalar = 1
propeller_type = 0
propeller_diameter = 7
propeller_blades = 5
propeller_moi = 14.3
beta_max = 65
beta_min = 15
min_gov_rpm = 22440
prop_tc = 0.01
gear_reduction_ratio = 14.96
fixed_pitch_beta = 25
low_speed_theory_limit = 80
prop_sync_available = 1
prop_deice_available = 1
prop_feathering_available = 1
prop_auto_feathering_available = 0
min_rpm_for_feather = 0
beta_feather = 88.5
power_absorbed_cf = 0.9
defeathering_accumulators_available = 0
prop_reverse_available = 1
minimum_on_ground_beta = 0.0
minimum_reverse_beta = -80
rotation = 1, -1

feathering_switches = 1


of your interest is only the red line, the rest is at your choice until you have a 2 engine aircraft ... reverse the 1,-1 with -1,1 if needed ... it sates that prop1--> 1 =CCW prop2 --> -1 = CW
 

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Reply #10 - 27th Aug, 2008 at 1:58pm

supersabre   Offline
Polygon Twister

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mariopilot wrote on 27th Aug, 2008 at 1:56pm:
Hi!!

to resolve your rotation issue, this is the answer:

[propeller]
thrust_scalar = 1
propeller_type = 0
propeller_diameter = 7
propeller_blades = 5
propeller_moi = 14.3
beta_max = 65
beta_min = 15
min_gov_rpm = 22440
prop_tc = 0.01
gear_reduction_ratio = 14.96
fixed_pitch_beta = 25
low_speed_theory_limit = 80
prop_sync_available = 1
prop_deice_available = 1
prop_feathering_available = 1
prop_auto_feathering_available = 0
min_rpm_for_feather = 0
beta_feather = 88.5
power_absorbed_cf = 0.9
defeathering_accumulators_available = 0
prop_reverse_available = 1
minimum_on_ground_beta = 0.0
minimum_reverse_beta = -80
rotation = 1, -1

feathering_switches = 1


roger that! thanks a lot man! worked out perfect!
 

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Reply #11 - 30th Aug, 2008 at 2:18pm

supersabre   Offline
Polygon Twister

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flight dynamics tests!
 

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Reply #12 - 31st Aug, 2008 at 1:05pm

mariopilot   Offline
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glad it worked... (it did for me ...) and you too are doing a nice work! can't wait for this one ...
 

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Reply #13 - 1st Sep, 2008 at 8:29am

supersabre   Offline
Polygon Twister

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im getting some weird effect extrusion  Undecided i wonder why this happens
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more vertices? maybe?
 

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Reply #14 - 1st Sep, 2008 at 9:52am

mariopilot   Offline
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argh ... when this happens, I use to fix it manually ...  Cry Cry
 

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Reply #15 - 1st Sep, 2008 at 10:33am

supersabre   Offline
Polygon Twister

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mariopilot wrote on 1st Sep, 2008 at 9:52am:
argh ... when this happens, I use to fix it manually ...  Cry Cry

LOL yeah ..there must be some better solution... it happened to me also in the queen air.. its very tricky to repair that manually
(i use to copy x coordinates of the vertex then paste it into the odd vertex... and so and so)
 

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Reply #16 - 1st Sep, 2008 at 11:33am

N2056   Offline
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That looks familiar, and I have found that most of the time it is because I needed to weld vertices. If I get a bad result like that I 'undo', shift to vertice edit, weld the offenders (where you got the odd edges), return to edge mode & try it again.

That's a great looking project you have going there, keep up the great work!
 

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Reply #17 - 1st Sep, 2008 at 11:25pm

supersabre   Offline
Polygon Twister

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thanks! well... i used the "shell" modifier in max. and deleted the external skin!
but i was working one of the latest files.. and saved (screwed) the file...
i had to return to an older file and re-texture....  Sad

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well that worked nice cause textures matched together excelent this time!

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Reply #18 - 2nd Sep, 2008 at 8:15am

Paco Sanchez   Offline
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I want axis-driven animations
back NOW!!!
Vigo, Spain

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I also have had similar problesm when extruding window and door sills, and in many cases the only fix is to manually as Mario says, which becomes a pain in the aft propeller  Grin.
 

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Reply #19 - 9th Sep, 2008 at 3:51pm

Eduardo Fadul   Offline
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jodaaaaaaaaaaaaaaaaaaa compadre, that bird looks awesome, i only change the YV for HK Cheesy

If you need the pics of the colombian O-2 just let me know Grin
 

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Reply #20 - 9th Sep, 2008 at 5:06pm

supersabre   Offline
Polygon Twister

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well colombian O-2 is some kind of M337G (small rear windows) , and it looked like it has the fixed gear doors mod
from what i remember those pics you showed me.. drop me a link here... o pasamela al mail compa

having my first fights with VC...
 

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Reply #21 - 9th Sep, 2008 at 5:37pm

Eduardo Fadul   Offline
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Here comes the pics

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Abrazos Wink
 

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Reply #22 - 9th Sep, 2008 at 5:52pm

supersabre   Offline
Polygon Twister

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vio? es una G! esta bien chula...
well cuando tengas las military gauges of the dragon me las prestas  Tongue
de vaina y le escribieron la matricula jejejej
 

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Reply #23 - 9th Sep, 2008 at 6:02pm

Eduardo Fadul   Offline
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supersabre wrote on 9th Sep, 2008 at 5:52pm:
vio? es una G! esta bien chula...
well cuando tengas las military gauges of the dragon me las prestas  Tongue
de vaina y le escribieron la matricula jejejej



JAJAJAJAJJAJAJAJAJAJAJJAJAJAJA and that spanglish, ojo y va y se le lengua la traba  Grin Grin Grin

The gauges, let me begin the vc (noooooooooooooooooo i dont want, muy largo) and them i send u the gauges  Wink

saludos
 

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MSc (c) Mechanical Engineer}
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Reply #24 - 9th Sep, 2008 at 6:05pm

supersabre   Offline
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demasiado spaliglishiado!
broder whats on the rear of the ship? a table ..and some radios? its a sigint aircraft?

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« Last Edit: 9th Sep, 2008 at 9:16pm by supersabre »  

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Reply #25 - 9th Sep, 2008 at 11:57pm

Eduardo Fadul   Offline
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yep, ours o-2 are ELINT and SIGINT. tengo entendido q es para operador de equipos

Regards  Wink
 

Aeronautical Engineer
MSc (c) Mechanical Engineer}
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Reply #26 - 10th Sep, 2008 at 7:39am

mariopilot   Offline
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this is top-notch modelling! boy, look at that prop ...  Shocked
whoaaa
 

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Reply #27 - 10th Sep, 2008 at 11:27pm

Ron Hagen   Offline
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Yep...that looks exactly like a McCauley D2AF34C59 !   But it should be set at 11.7° at the 30" station when at low pitch.  Grin

Excellent job!
 

Ron Hagen
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Reply #28 - 11th Sep, 2008 at 10:21am

supersabre   Offline
Polygon Twister

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nice data!!! thanks!
 

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Reply #29 - 17th Sep, 2008 at 3:36am

lionheart   Offline
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The great guru Gerard taught us a few months back on how to work around that.  Basically, convert your cabin to a Poly object.  Then delete 'Edges' that are aroudn the border of an opening you are going to extrude, then chamfer.  Make sure there are no 'Y' junctions.  (Poly objects can have their inner edges deleted without losing the polygon skins).

Another cause of this may be vertices that are too close together, or not welded.  If you make the vertices a bit more uniform and not have clusters of them close together, then it will behave nicer on an Extrude, and on a Chamfer.

Awesome 'Mix-Master'!  Excellent work.  Love those planes.  One flew into Deer Valley last weekend.


Bill
 

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Reply #30 - 17th Sep, 2008 at 9:36am

supersabre   Offline
Polygon Twister

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Quote:
delete 'Edges' that are aroudn the border of an opening
ill try that!!!
well i kinda solved it with the "shell" command in max... and just deleted the outer skin of it Roll Eyes

thanks for the thumbs up your planes are just great bill! 
by the way up your tuts are very useful, it encouraged me to take forward this project!

 

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Reply #31 - 8th Nov, 2008 at 7:39pm

Eduardo Fadul   Offline
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Aja compa y q paso????? Se dedico a torturar a claudia con sopa de remolacha y se le olvido meterle mano al pajaro???  Grin Grin

saludos  Wink
 

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Reply #32 - 8th Nov, 2008 at 7:52pm

supersabre   Offline
Polygon Twister

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Quote:
Aja compa y q paso????? Se dedico a torturar a claudia con sopa de remolacha y se le olvido meterle mano al pajaro???  Grin Grin

saludos  Wink


compa no me va creer pero tengo un GIG bien duro en 3D!!! llevo mas de 7mil poligonos en una licuadora unas tostadoras puros appliances para una pag web :S asi que el tiempo anda un poco escaso, sin embargo me he afilado mas las uñas...

hope we ll see some toasters  blenders and microwaves for FSX/FS9

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will be resuming soon!
PD: need some heat effect for the toaster XD

 

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Reply #33 - 8th Nov, 2008 at 10:08pm

Fr. Bill   Offline
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Toaster?  That looks more like a waffle iron! Smiley
 

Fr. Bill
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Reply #34 - 9th Nov, 2008 at 8:32am

supersabre   Offline
Polygon Twister

Posts: 70
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Quote:
Toaster?  That looks more like a waffle iron! Smiley


yeah thats a waffle iron! theres a toaster, a blender, a hand mixer too, i dont think they will come with virtual cockpit Tongue
 

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Reply #35 - 9th Nov, 2008 at 9:26am

Felix/FFDS   Offline
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NOw, you COULD port it to FS-X.

Turn the knob "on" and set a conditional visibility to have several parts "glow"

Then a blender. .....   set it to on, and activate an effect sending all sorts of particles flying all over the place!

A toaster is easy.... move the knob to on, starts the timer, after x time, up pops the slices of bread...


That might be a niche market ..   Toaster Simulator!!!!

Remember floks, you heard it here first!

 

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Reply #36 - 10th Nov, 2008 at 9:09am

supersabre   Offline
Polygon Twister

Posts: 70
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Quote:
NOw, you COULD port it to FS-X.

Turn the knob "on" and set a conditional visibility to have several parts "glow"

Then a blender. .....   set it to on, and activate an effect sending all sorts of particles flying all over the place!

A toaster is easy.... move the knob to on, starts the timer, after x time, up pops the slices of bread...


That might be a niche market ..   Toaster Simulator!!!!

Remember floks, you heard it here first!




LOL LOL LOL  Cheesy great idea!

*waffle iron max speed is 550knots.. very unstable... tends to open itself
 

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Reply #37 - 29th Jan, 2009 at 3:11pm

supersabre   Offline
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:p got some "free" time.. cheers

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added some seats...

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Reply #38 - 30th Jan, 2009 at 11:18am

mariopilot   Offline
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Another one on the must-.have list! this is stunning! go ahead! (ahead, but remeber tyou've got a tail engine in case you need to go backwards...!  Tongue)
 

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Reply #39 - 15th May, 2009 at 7:39am

lionheart   Offline
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Nice work on your Cessna!  I love the Skymasters.  Great design.  Well built model!



Bill
 

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Reply #40 - 15th May, 2009 at 5:02pm

Travis   Offline
Spline Extruder
Cannot find REALITY.SYS.
 Universe halted.
Waco, TX

Gender: male
Posts: 210
***
 
Any news or updates?  Release date?  And are you making one for FSX and FS9, or just for X?
 

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&&
My Karma Ran Over Your Dogma
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Reply #41 - 4th Jun, 2009 at 9:18pm

Eduardo Fadul   Offline
Spline Extruder
Live to Fly, Fly to Live
Bogotá, Colombia

Gender: male
Posts: 139
***
 
aja compa y q paso con el avion?
 

Aeronautical Engineer
MSc (c) Mechanical Engineer}
Aeronautical technician

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Reply #42 - 10th Dec, 2013 at 5:45pm

supersabre   Offline
Polygon Twister

Posts: 70
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well i lost most of my data somewhere... then i recovered just the max model... trying to put all together again

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external model almost done (repainters wanted at this level)

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sorry for the crappy level of graphic card
"ahí vamos"
 

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Reply #43 - 10th Dec, 2013 at 6:01pm

supersabre   Offline
Polygon Twister

Posts: 70
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lionheart wrote on 15th May, 2009 at 7:39am:
Nice work on your Cessna!  I love the Skymasters.  Great design.  Well built model!

Bill


4 years later...
thank you bill! your work is very inspiring to me!
 

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