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creating baked texture bitmaps 3dsmax9 (Read 1151 times)
14th Mar, 2011 at 6:58pm

airvice   Offline
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can someone help me out here

using 3dsmax9  how do i create a  texture  bitmap with my  baked textures on it i just cant find a way to unwrap the baked textures and save  so i can either work on it in photo shop or save as dds for fsx . i can bake on the textures but when i try to create a uv texture render via uvw unwrap modifier/edituvw i in order to place the geometery the textures are not rendered too in the render map  so if i save it i just get empty shapes . what am i doing wrong here?

thanks for any advice
k
 
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Reply #1 - 7th Apr, 2011 at 7:34pm

Mechanic   Offline
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California, USA

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Have you looked at the texture Baking tutorial in the tutorial section? Multimedia File Viewing and Clickable Links are available for Registered Members only!!  You need to Login or Register
 

Mechanic Multimedia File Viewing and Clickable Links are available for Registered Members only!!  You need to Login or Register
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