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3DSMAX Linking problem (Read 1117 times)
28th May, 2013 at 10:49am

ukmil   Offline
Spline Extruder
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Ok, after years of using GMAX with no issues, for many models, I am attempting to assist someone who has a 3dsmax model.

My first issue, is the  'link' feature.  In gmax, never had an issue with this, but in 3Dsmax 2012, I cannot get it to work correctly.

My issue is the nose leg

I have animated the bottom section first, for steering and it works fine. It steers left/right using the rudder key

as soon as I link to the nose leg, the animation goes all over the place.

As the leg retracts, the bottom section steers off an a different anlge to how it should?

Any ideas what I am doing wrong?  Cheesy
 

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Reply #1 - 28th May, 2013 at 6:16pm

Tom/FFDS   Offline
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Perhaps the animation controller is not set to Linear?
 

Tom Gibson

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Reply #2 - 29th May, 2013 at 5:30am

ukmil   Offline
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thanks Tom, I will see what that is.  Like I said 3dsmax is new to me, and I liked Gmax, as it just 'worked' without having to worry about linear settings  Cheesy
 

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Reply #3 - 30th May, 2013 at 11:34am

Fr. Bill   Offline
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Max is setup to use Bezier transform controllers by default. The modeler should take the time necessary to reconfigure Max to always use Linear Transform controllers by default.  Cool
 

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